Как сделать поджег зомби при выстреле в CS 1.6
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- 2025-08-22

В этой статье будет рассказано как добавить к оружию эффект поджога зомби
После инклюдов пишем следующие строчки:
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 6
#define FIRE_DAMAGE 25Получиться примерно так:#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define cv4760r_WEAPONKEY 843
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 6
#define FIRE_DAMAGE 25 Ниже добавляем это:new g_flameSpr
new g_smokeSpr
new g_burning_duration[ MAX_CLIENTS + 1 ]В public plugin_precache добавляем эти строчкиg_flameSpr = precache_model( "sprites/flame.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );Дальше в public fw_TakeDamage(victim, inflictor, attacker, Float:damage)Добавляем это (в самый конец)
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
}
} Получиться примерно так:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_AK47)
{
if(g_has_cv4760r[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_cv4760r))
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
}
} В самый конец исходника добавляем это: public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index); Hello, Our administration publishes only cannon content, put like under the post below and write the top comment, we are preparing the material just for you, Darling Гость.
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Готовый сервер [Душа на Месяц] By MKOD
Link isnt working ?
(Обновление) Counter-Strike Nexon: Zombies от (29 августа 2018)
GOod work nicee
Модель оружия «M4A1 XMAS 2019» для CS 1.6
contact us , we will fix it
Модель оружия «M4A1 XMAS 2019» для CS 1.6
this doesen't even work the site is just bugged and the skins do not work in game.
Приватный чит «Alternative V3.0» для CS 1.6
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